Unlike other computers, Pixar's software constructed high-resolution, three-dimensional color images of virtually anything, from buildings and cars to tornadoes and aliens. Over the next few years, Catmull and his ensemble created innovative graphics programs and equipment for Lucas, including an imaging computer called the 'Pixar.' The Pixar was then used to develop high-tech graphics and animation sequences for Lucasfilm projects. When creative mogul George Lucas proposed moving the team to the West Coast in 1979 as part of Lucasfilm Ltd., the breeding ground of the original Star Wars trilogy, Catmull and his colleagues agreed.
Though Tubby the Tuba was never made, the team successfully produced video artwork. from the University of Utah, who along with several others set up house at Schare's expense at NYIT's Long Island campus to work with computer graphics. Enter a computer scientist named Ed Catmull with a Ph.D. Pixar's tenuous evolution began in the 1970s when millionaire Alexander Schare, then-president of the New York Institute of Technology (NYIT), was looking for someone to create an animated film from a sound recording of Tubby the Tuba. Pixar's climb to the pinnacle of computer animation success was a quick one and the company continues to push the envelope in its art and technology inspired film-making endeavors. 1.6 2010-present: To Infinity and Beyond!.